Nomad Bloodline
Hit Points
Hit Dice: d6 per Nomad Bloodline level
Hit Points at first Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st
Proficiences
Armor: None
Weapons: Any simple weapons
Tools:
Saving Throws:
Skills: Survival
Overview & Creation
You were born on the open road, and it is your destiny to travel to farflung locales in search of adventure. The blood of nomads courses through your veins and wanderlust roams in the deepest reaches of your soul. Your magic reflects your innate desire to seek out new experiences and visit foreign lands.
Class Features
Bonus Feats
Acrobatic Steps,
Dodge,
Endurance,
Fleet,
Mobility,
Nimble Moves,
Run,
Skill Focus Survival),
Step Up,
Strike Back.
Bloodline Powers
Your burning desire to see the world allows you to move faster than normal.
Fast Movement (Sp)
At 1st level, you can touch a creature as a standard action, increasing its base land speed by +10 feet for a number of rounds equal to 1/2 your sorcerer level (minimum 1). This adjustment is treated as an enhancement bonus. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Woodland Strike (Ex)
At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.
Seen the World (Ex)
At 9th level, whenever you teleport to another location, treat the destination as one step more familiar to you. In addition, when determining whether you successfully teleported to your intended destination, you may roll your percentile dice twice and use either result.
The preceding benefits apply to all conjuration spells from the teleportation subschool. In addition, whenever you scry on a subject, treat the subject as one step more familiar to you.
Wanderlust (Ex)
At 15th level, your base land speed increases by +30 feet.
Unfettered (Sp)
At 20th level, you can teleport once per day as the spell as a standard action. In addition you gain immunity to all effects that impede your movement.
This ability duplicates the effects of the freedom of movement spell.
Spellcasting
Bonus Spells
Spell |
Level |
Description |
Expeditious retreat |
3rd |
Your base speed increases by 30 ft. |
Whispering Wind |
5th |
Sends a short message 1 mile/level. |
Fly |
7th |
Fly at a speed of 60 feet |
Dimension Door |
9th |
Teleports you a short distance |
Teleport |
11th |
Instantly transports you to a designated destination |
Shadow Walk |
13th |
Step into shadow to travel rapidly |
Greater Teleport |
15th |
Like teleport, except that there is no range limit and there is no chance you arrive off target. |
Discern Location |
17th |
Reveals exact location of creature or object |
Etherealness |
19th |
Travel to Ethereal Plane with companions |
Bloodline Arcana
Bloodline Arcana: Whenever you cast a spell that increases your speed or grants you a mode of movement that you normally do not have, such as burrow, climb, fly or swim, you treat your caster level as if it were one higher.