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Time Domain

Erātus is a mistake, one that should not exist.   Long ago, the times gods of each pantheon clashed in epic combat, each attempting to weave the threads of time in their favor in order to gain the upper hand. This battle would threaten to unravel the fabric of time itself, until the one pantheon without their own combatant thus stepped in, the mighty Izanagi, for lack of a true god of time, would step in and grab hold of catastrophic anomaly that was forming from such grand combat. While the others continued their clash, Izanagi would capture each new mistake in the timeline and confine it to a single point.   After the battle, that point would remain in Izanagis possession for an age as it attempted to stabalize itself as he could not unravel and dismiss it himself. He would ensure that the captured threads would not unravel until the day that such a strand could be given form by the Japanese god. Seeing as he possesed no true god of time amidst his ranks, he would shape that point into a creature of its own. A frail, yet intelligent figure, Erātus would be born.   A mistake in time, one that shouldn't exist in the first place, Erātus would be given a task to prove his worth, to become a part of the pantheon. The various timelines that clashed together in order to make his very fabric of existence had granted him eons of knowledge before he was even born, some such information even stemming from times yet to come, though he may struggle to recall such information in his current state. He would be tasked by Izanagi to test his abilities and refine them so that he may one day prove his worth, though the grieving gods goal would be far from altruistic.   Izanagi had been given the chance to be given one who could turn back time itself, and perhaps, he could be given back his lover. This situation proved beneficial on all fronts for the fallen god. Either he receives a keeper of time into his pantheon, and is granted back that which time once took from him, or the strands that make up Erātus would unravel when he fell, ridding the world of such a mistake. As for what path was truly taken though? That was for Erātus to yet see along the threads of time.

Skill Proficiencies N/A
Tool Proficiencies N/A
Languages N/A
Lifestyle N/A

Features

The riddle of time is one of the oldest mysteries of all creation, all the more tragic since its near destruction. The shattered pieces fade in and out providing power to those that know how to capture it.  

Domain Spells

At each indicated cleric level, you add the listed spells to your spells prepared. 1st - Longstrider, Magic Missle 3rd - Blur, Hold Person 5th - Haste, Slow 7th - Freedom of Movement, Death Ward 9th - Mislead, Steel Wind Strike  

Blinding Speed

The Cleric gains advantage on initiative checks. Shattered Time After a long rest, you can roll a number of d20s equal to half your wisdom modifier (rounded up). You can "store" these d20s to be used to replace a die roll of an attack roll, saving throw or skill check. Replacing these d20s is a reaction. This can affect yourself or an ally within 20 feet. These rolls last until a long rest.  

Channel Divinity: Time Splinter

At 2nd level, you may use your Channel Divinity to vanish within a splinter of time. As a reaction after you suffer damage or are forced to make a saving throw, you can vanish from time, becoming temporarily immune until the start of your next turn. During this time, you cannot be targeted or seen. After which, you return to an unoccupied space of your choice that is within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen freely if more than one space is equally near).  

Time Surge

At 6th level once per long rest, you can use one additional bonus action during your turn. Activating this ability costs no action.  

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.  

Greater Time Surge

When this ability is activated, the cleric can use an additional action this turn. This ability can only be used once and is recharged on a long rest. This ability can be used in conjunction with Time Surge and this ability does not replace it.


Created by

Haon450.

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