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Sal-Man CR: 6

Medium humanoid (human), chaotic evil
Armor Class: 16 (Natural Armor)
Hit Points: 136 (13d10+65)
Speed: 30 ft , swim: 30 ft

STR

20 +5

DEX

12 +1

CON

20 +5

INT

10 +0

WIS

10 +0

CHA

16 +3

Saving Throws: Strength +8, Constitution +8
Skills: Athletics +8, Intimidation +6, Performance +6
Senses: Passive Perception 10
Languages: Common, Dwarvish, Aquan
Challenge Rating: 6

Action Surge (Recharges after a Short or Long Rest). Sal-Man can take two actions on his turn.   Second Wind (Recharges after a Short or Long Rest). As a bonus action, Sal-Man regains 1d10+8 hit points.

Actions

Multiattack. Sal-Man makes either three glaive attacks or four unarmed strikes.   Decanter of Endless Water. Sal-Man speaks one of the decanter's command words, creating one effect from the following options:

  • "Stream" produces 1 gallon of water.
  • "Fountain" produces 5 gallons of water.
  • "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
  Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10+5) slashing damage.   Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 8 (1d6+5) bludgeoning damage.


Created by

FranofFunnyFun.

Statblock Type

Monster

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