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Stone Sentinel

Medium humanoid (dwarf), any lawful
Armor Class: 16
Hit Points: 59
Speed: 25 ft

STR

16 +3

DEX

11 +0

CON

14 +2

INT

11 +0

WIS

13 +1

CHA

12 +1

Saving Throws: Str +5, Con +4
Skills: Athletics +5
Damage Resistances: Bludgeoning, Slashing, Piercing from nonmagical weapons
Damage Immunities: Fire
Condition Immunities: Exhaustion, Paralyzed, Petrified, Prone, Restrained
Senses: darkvision 60 ft., passive Perception 12
Languages: Common, Dwarven

Stone Resolve. The Sentinel takes half damage from magical weapons and attacks.   Punishing Bash. The sentinel deals increased damage with shields.   Adjudication. When the Sentinel strikes with shield bash, the damage is increased by an additional 1d8 damage (included in the attack).

Actions

Multiattack. The Legionnaire makes two attacks using its warhammer or one attack with its warhammer and one with shield bash.   Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 bludgeoning damage.   Shield Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:2d8+3 bludgeoning damage and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

This stone plated dwarf beckons you forward into battle as he raises his weapon.

Created by

xXxVanityAffair.

Statblock Type

Monster

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