Siege Monster. The paraceratherium deals double damage to objects and structures. Trample. The paraceratherium can move through a medium or smaller creature's space. Any creatures the paraceratherium attempts to move through must make a DC 14 Dexterity saving throw or take 22 (4d10) bludgeoning damage. On a successful save, the creature is moved to the nearest unoccupied space outside of the paraceratherium's space. A creature can only be affected by this ability once per round.
Stomp. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 39 (5d12 + 7) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.