Attack Chain. If Cheeseweed hits a creature with an unarmed strike as part of an attack action, he can use a bonus action to immediately make up to 2d4 unarmed strikes with advantage. If one of these attacks misses however, his turn ends immediately and he cannot make any more attacks as part of his bonus action. Superior Critical. Cheeseweed's weapon attacks score a critical hit on a roll of 18-20.
Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 9 (1d8+5) bludgeoning damage. Super Unarmed Flurry (Recharges after scoring a critical hit). Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 41 (8d8+5)