Halo
The Proto-Gravemind can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Proto-Gravemind regains spent legendary actions at the start of its turn.
On initiative count 20 (losing initiative ties), the Proto-Gravemind takes a lair action to cause one of the following effects; the Proto-Gravemind can't use the same effect two rounds in a row.