Aggressive. As a bonus action, the raudkembingur can move up to its speed toward a hostile creature that it can see. Legendary Resistance (3/Day). If the raudkembingur fails a saving throw, it can choose to succeed instead. Siege Monster. The raudkembingur deals double damage to objects and structures.
Bite. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 29 (3d12+10) bludgeoning damage. If the target is a Large or smaller creature,