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Monster Manual, page 166

Goblin Boss CR: 1

Small humanoid (goblinoid), neutral evil
Armor Class: 17 (chain shirt, shield)
Hit Points: 21 (6d6)
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

10 +0

INT

10 +0

WIS

8 -1

CHA

10 +0

Skills: Proficiency Bonus +2, Stealth +6
Senses: Darkvision 60 ft, Passive Perception 9
Languages: Common, Goblin
Challenge Rating: 1

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The goblin makes two attacks with its scimitar. The second attack has disadvantage.   Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.   Javelin. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.

Reactions

Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.

Suggested Environments

Forest, Grassland, Hill, Underdark


Created by

imtealted.

Statblock Type

Monster

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