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Monster Manual, page 182

Hell Hound CR: 3

Medium fiend, lawful evil
Armor Class: 15 (natural armor)
Hit Points: 45 (7d8+14)
Speed: 50 ft

STR

17 +3

DEX

12 +1

CON

14 +2

INT

6 -2

WIS

13 +1

CHA

6 -2

Skills: Proficiency Bonus +2
Damage Immunities: fire
Senses: Darkvision 60 ft, Passive Perception 15
Languages: understands Infernal but can't speak
Challenge Rating: 3

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.   Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.


Created by

imtealted.

Statblock Type

Monster

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