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Drifter

In the darkest alleys of the few remaining towns, shady individuals who grew up under the nightly cloak of the Lunar Age prowl around, inspired by the endless void that towers over them. These wanderers are experts in oratory, deception, and occult investigation, and develop the ability to unmask the darkest secrets of those they deal with. After a life conducted in unhealthy or poor places, unusual and sometimes disturbing character traits develop in them.

Skill Proficiencies Stealth or Sleight of Hand; Intimidation or Deception
Tool Proficiencies disguise kit, thieves’ tools
Equipment silver pendant adorned with a rat skull (worth 10 gp), handcuffs, a rusty knife (counts as a dagger; if you deal a critical hit with it, it breaks), black tunic, a purse with 5 gp, a worn map of the town you once called home.

Features

Feature: Breach into the Darkness

If you spend 10 minutes talking with a person who does not view you as an enemy, you can make them trust you with their terrible secret, their biggest fear, or the obsession that devours them by making a Charisma (Deception or Intimidation) check (DC 20). If you share your secret, your greatest fear, or your obsession first, you have Advantage on the Ability check. Once this feature is used, it cannot be used against the same person for the next seven days.

Suggested Characteristics

Drifters often appear as gloomy and disturbing characters, and their habits often cause dismay. They love sharp weapons, such as daggers or swords, and are used to peering deep into their own soul and those of others. These characters often tend to investigate the habits of others, trying to mirror the vices of their interlocutors or simply attempting to expose their secrets for their own benefit.

Traits

d8Personality Traits
1I eat my nails when I am nervous.
2My answers are always in the form of a question.
3I always keep an eye on the way out.
4I am curious and attracted to macabre things.
5When I stare into someone's eyes, I never look away, and I never blink.
6The suffering of others leaves me seemingly indifferent.
7I tend to dress in black only.
8During idle moments I tend to fiddle with knives and other blades.

Ideal

d6Ideals
1Friendship (good): Material possessions come and go, bonds between people are for life.
2Sincerity (lawful): The eyes are the mirror of the soul, mine are a transparent glass that shows how I feel.
3Power (evil): if I become powerful, I can have what I want. In fact, what I deserve!
4Emotional (chaotic): Emotions must be left free to express themselves.
5Live and let live (neutral): Hanging on to other people's affairs only brings trouble.
6Quid pro Quo (neutral): I help those who help me. Isn’t it simple?

Bond

d6Bonds
1Something precious has been stolen from me, and I intend to take it back.
2Someone very important to me died because of my mistake. It is never going to happen again.
3I would do anything to show that I am not just a nobody.
4In a dream I saw a great evil, and I could destroy it or bend it to my will.
5I write down my life in a diary. If I lose it, no one will ever know who I was.
6I am obsessed with the events of a particular day, and my mother's face.

Flaw

d6Flaws
1I refuse to wear clothes that are not black or gray; I’d rather die of cold.
2I am pessimistic and nihilistic, and I often give up hope too soon.
3I hear veiled insults and sarcasm even in the harmless words of those who did not intend to offend me.
4I am terribly jealous and possessive of anyone close to me.
5I am unpredictable and I switch between moments of apathy and explosions of anger and violence, and then sink into desperate weeping.
6I hide dark thoughts that I have not been able to get out of my head.


Created by

SilkFeet.

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