Basic Rules, pg. 131 Giant Crab adjusted for TOYP, White Plume Mt.
Giant Crab of White Plume Mountain CR: 8 (3,900 XP)
Medium beast, unaligned
Armor Class: 15 (natural armor)
Hit Points: 161 (188 Max) 14d12+70
Speed:
30 ft
, swim: 30 ft
Skills: Skills Stealth +4
Senses: Blindsight 30 ft., Passive Perception 9
Proficiency Bonus +2
Languages: -
Challenge Rating: 8 (3,900 XP)
It has an improved claw attack
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 27 5d10+5 bludgeoning damage, and the target is grappled (escape DC 14). The crab has two claws, each of which can grapple only one target
On one of its claws it wears a rune-covered copper band that makes it immune to being charmed, frightened, and paralyzed. (The copper band is worthless as a treasure, for the magic is keyed to this crab.)
Suggested Environments
Coastal