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Monster Manual p.234

Spirit Naga CR: 8

Large monstrosity, chaotic evil
Armor Class: 15 (natural armor)
Hit Points: 75 (10d10+20) 10d10+20
Speed: 40 ft

STR

18 +4

DEX

17 +3

CON

14 +2

INT

16 +3

WIS

15 +2

CHA

16 +3

Saving Throws: Dex +6, Con +5, Wis +5, Cha +6
Damage Immunities: poison
Condition Immunities: charmed, poisoned
Senses: darkvision 60ft., passive Perception 12
Languages: Abyssal, Common
Challenge Rating: 8

The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:   Catrips (at will): mage hand, minor illusion, ray of frost
1st level (4 slots): charm person, detect magic, sleep
2nd level (3 slots): detect thoughts, hold person
3rd level (3 slots): lightning bolt, water breathing
4th level (3 slots): blight, dimension door
5th level (2 slots): dominate person


Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10ft., one creature. Hit: 7 (1d6+4) 1d6+4 piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) 7d8 poison damage on a failed save, or half as much damage on a successful one.


Created by

Kiriari.

Statblock Type

Monster

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