Katsuragama Guard CR: 1/2
Medium humanoid (any race), any
Armor Class: 15 (leather, shield)
Hit Points: 20 (4d8+2) 4d8+2
Speed:
30 ft
, fly: 0 ft
, burrow: 0 ft
, swim: 15 ft
, climb: 15 ft
Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses: passive Perception 16
Languages: Ape, Common
Challenge Rating: 1/2
Actions
Multiattack. The guard makes two melee attacks or two ranged attacks.
Katana. Melee Weapon Attack: +3 1d20+3 to hit, reach 5ft, one target. Hit: 5 (1d8+1) 1d8+1 slashing damage, or 6 (1d10+1) 1d10+1 slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +4 1d20+4 to hit, range 150/600, one target. Hit: 6 (1d8+2) 1d8+2 piercing damage.
The once members of the Imperial Spies, now diminished and forced into hiding in the village of Katsuragama. These are well-trained soldiers, with a specialty in stealth.
Suggested Environments
Katsuragama