Medium undead, lawful evil
Armor Class:
Hit Points: 22 (3d8+9) 3d8+9
Speed:
20 ft
, fly: 0 ft
, burrow: 0 ft
, swim: 10 ft
, climb: 10 ft
Saving Throws: Wis +1
Skills: Stealth +1
Damage Vulnerabilities: fire
Damage Immunities: poison, radiant
Condition Immunities: blinded, deafened, disease, exhaustion, poisoned
Senses: blindsight 60ft (blind beyond this radius), passive Perception 8
Languages: understands the languages it knew in life but can't speak
Challenge Rating: 1
Light Absorption. Whenever the heart zombie is subjected to radiant damage, it takes no damage and regains a number of hit points equal to the radiant damage dealt.
Undead Fortitude. If damage reduces the heart zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire or from a critical hit. On a success, the heart zombie drops to 1 hit point instead.
Actions
Multiattack. The heart zombie makes two slam attacks.
Slam. Melee Weapon Attack: +4 1d20+4 to hit, reach 5ft, one target. Hit: 5 (2d6 + 1) bludgeoning damage.
A moss and flower covered undead humanoid, given life by the heart of the forest. These creatures produce a foul stench and will do anything to protect their master.
Suggested Environments
Corrupt Forests