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Heart Zombie CR: 1

Medium undead, lawful evil
Armor Class:
Hit Points: 22 (3d8+9) 3d8+9
Speed: 20 ft , fly: 0 ft , burrow: 0 ft , swim: 10 ft , climb: 10 ft

STR

13 +1

DEX

6 -2

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

5 -3

Saving Throws: Wis +1
Skills: Stealth +1
Damage Vulnerabilities: fire
Damage Immunities: poison, radiant
Condition Immunities: blinded, deafened, disease, exhaustion, poisoned
Senses: blindsight 60ft (blind beyond this radius), passive Perception 8
Languages: understands the languages it knew in life but can't speak
Challenge Rating: 1

Light Absorption. Whenever the heart zombie is subjected to radiant damage, it takes no damage and regains a number of hit points equal to the radiant damage dealt.   Undead Fortitude. If damage reduces the heart zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire or from a critical hit. On a success, the heart zombie drops to 1 hit point instead.

Actions

Multiattack. The heart zombie makes two slam attacks.   Slam. Melee Weapon Attack: +4 1d20+4 to hit, reach 5ft, one target. Hit: 5 (2d6 + 1) bludgeoning damage.

A moss and flower covered undead humanoid, given life by the heart of the forest. These creatures produce a foul stench and will do anything to protect their master.

Suggested Environments

Corrupt Forests


Created by

spywilliam123.

Statblock Type

Monster

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