Large elemental, neutral
Armor Class: 13
Hit Points: 51
Speed:
0 ft
, fly: 0 ft
, burrow: 0 ft
, swim: 60 ft
, climb: 0 ft
Skills: Invisible in water: The water weird is invisible while fully immersed in water
Water bound: The water weird dies if it leaves the water to which it is bound or if that water is destroyed
Damage Resistances: Fire, bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious
Senses: Blindsight 30 ft, passive perception 10
Languages: Understands Aquan, doesn't speak
Challenge Rating: 3
Actions
Constrict Melee weapon attack:
+5 to hit, reach 10 ft, one target.
Hit 3d6 + 3 bludgeoning damage
Grappled, pulled toward the water weird 5 ft at a time (DC 13 strength escape)
A serpentine creature sculpted from water with scales and fins flowing from a thick and fluid body
Suggested Environments
Small, isolated sources of water such as a pool or a fountain