Its spellcasting ability is Charisma.
Spells:
• Antipathy/Sympathy (8th LVL Enchantment).
• Charm Person (1st LVL Enchantment).
Bite. Melee Weapon Attack: 10+ to hit, reach 10ft., One creature. Hit: 2d8 + it's STR modifer, piercing damage. Claw. Melee Weapon Attack: 10+ to hit, reach 10ft., One creature. Hit: 2d12 + it's STR modifer, slashing damage. Tail. Melee Weapon Attack: 10+ to hit, reach 15ft., One creature. Hit: 2d12 + it's STR modifer, bludgeoning damage. Cold Breath (Recharge 5-6). The noodle moth exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. Shapeshift. The noodle moth may shapeshift into any creature, as long as it's equal to its challenge rating or below. When they're shifted, their stats (except for Charisma and Intelligence) will change to match that of the creature they're shifted into. Also their voice changes to match that of their form. They may only shift into another creature once per longrest.
Wing Attack (Costs 2 Actions). The noodle moth flaps it's wings and causes a line of strong wind 60 feet long and 10 feet wide blasts from you in a direction they choose. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from them in a direction following the line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to the noodle moth. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. Tail Attack. The noodle moth makes a tail attack. (Refer back to its actions to see what it does).