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Shadowfell Hag CR: 10

Large fiend, neutral evil
Armor Class: 17 (Natural Armour)
Hit Points:
Speed: 30 ft

STR

-5

DEX

-5

CON

-5

INT

-5

WIS

-5

CHA

16 +3

Damage Vulnerabilities: Radiant
Damage Resistances: Cold, Fire; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks Not Made With Silvered Weapons
Damage Immunities: Necrotic
Condition Immunities: Charmed
Languages: None
Challenge Rating: 10

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She can innately cast the following spells, requiring no material components: At will: detect magic, magic missile 2/day each: plane shift (self only), ray of enfeeblement, sleep [TBD]   Foreign Telepathy. The Shadowfell Hag cannot verbally communicate; a Shadowfell Hag can create a 2-way telepathic link between herself and any living creature she can see. This link breaks if the Shadowfell Hag cannot see the creature she is communicating with.   Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.   Ghastly Visage. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 15 Wisdom saving throw. On a failed save, the creature is paralysed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag. A Shadowfell Hag's apperance cannot be altered in such a way to hide their true nature; if a Shadowfell Hag alters or has its apperance altered, they still appear as a hag. When a humanoid views the Shadowfell Hag's altered appearance, they must make a DC 12 Wisdom saving throw. On a failed save, the creature is feared for 1 minute, and can repeat the save on their following turns to end the effect. On a successful saving throw, the humanoid is not feared. A creature that has been feared in this way cannot be feared again for the next 24 hours.

Actions

Death Glare. The hag targets one frightened or paralysed creature she can see within 30ft. of her. If the target can see the hag, it must succeed on a DC 15 Wisdom saving throw against this magic or drop to 0 hit points. The Shadowfell Hag recovers half the HP reduced on the target.

The air is humid, and breathing feels like drinking warm soup, a moldy taste on your tongue. The wooden walls are rough and splintering under wear, as the mud lines the spaces between the floorboards; a faint dripping sound echos from somewhere deeper within the hut. The reeds of the collapsing straw roof hang down, swaying in the wind like thin delicate fingers reaching out. Seated on a lone chair, a dark mass of tangled and matted hair drapes down, obscuring the face of a large person, perfectly camoflagued against the dangling reeds were it not for the sole candle flickering upon her desk, and illuminating her looming form.   Her posture is deeply hunched, as if she were staring at the ground, her hair obscuring her head and much of her upper body. A lone hand is placed upon the table, gnarled and rotten; dripping with a black viscous substance as if her skin were ever melting. Her other hand grips tightly at her robe, long nails protruding through blistered holes, each a foot long skewer of malady. As your eyes wander from her hands, you see the bony protrusions oh her ribs straining against the rubber sheath of her sickly skin. Your eyes wander further, to explore the deepening red gash between her clavicle and misshapen arm; the subtle yet persistent motions of her hard scraping hard clots of skin under her nail, opening the wound time and time again, producing a putrid smell of puss and blood. Her jaw is distended, dangling freely, parading a multi-layered set of yellow and green teeth, each a small scrap of discarded metal; sharp enough to rend skin from bone. You can feel her watching you.

Created by

tryingmybestt.

Statblock Type

Monster

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