Valda's Spire of Secrets
Champion Cohort CR: 1/4
Medium humanoid (any race), any alignment
Armor Class: 16 (scale mail, shield)
Hit Points: 11 (2d8 + 2)
Speed:
30 ft.
Saving Throws: Str +4, Con +3
Skills: Animal Handling +3, Athletics +4
Senses: passive Perception 11
Languages: Common, plus any one Language
Challenge Rating: 1/4
( 50 XP)
Proficiency Bonus: +2
Martial Prowess. When the champion hits with a melee weapon, the weapon deals an extra 2 damage (included in the attack).
While following the command of a captain, the champion gains additional abilities based on the captain's level:
2nd. Ability Score Increase. The champion's Strength, Dexterity, or Constitution score increases by 2, to a maximum of 20.
6th. Second Wind (Recharges after a Short or Long Rest). On its turn, the champion can use a bonus action to regain hit points equal to 1d10 + the captain's level.
10th. Ability Score Increase. The champion's Strength, Dexterity, or Constitution score increases by 2, to a maximum of 20.
14th. Deadly Accuracy. The champion's weapon attack rolls score a critical hit on a roll of 19 or 20.
18th. Martial Advantage (1/Turn). The champion can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an a lly of the champion that isn't incapacitated.
Actions
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft ., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used in two hands.
Javelin. Melee or Ranged Weapon Attack: +4 to hit , reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.