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Gurrath

Medium humanoid,
Armor Class: 13
Hit Points: 45 (9 x level)
Speed: 30 ft

STR

16 +3

DEX

12 +1

CON

10 +0

INT

12 +1

WIS

10 +0

CHA

10 +0

Saving Throws: ALL SAVES
Skills: Athletics +6, Arcana +4
Senses: Darkvision 60 ft
Languages: Common, Orcish
Proficiency Bonus: +3

Starting at level 7, Gurrath can use their action to make 2 signature attacks instead of one.   Can wear light armor, medium armor, shields and wield all weapons.

Actions

Signature Attack: (Greatsword): Melee attack: +6 to hit, 1d12 + 3 slashing damage.   3rd level: Rage (3x/day)   5th level: Mind Flash (1x/day) Gurrath magically emits psychic energy in a 15-foot cone. Each creature in that area must succeed on a DC 8 + PB + Int Intelligence saving throw or take 3d6 psychic damage and be Discombobulated (-2 AC, no reactions, action or bonus) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Half Mind Flayer, half Orc. Which side will persist? Retainer

Created by

7thRoll.

Statblock Type

Monster

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