Darkvision 60 ft., Passive Perception 13
Glare of the Mother. (Recharge 5-6). The Revenant sprouts eyes all over his body. All creatures that can see it must succeed on a DC 15 Wisdom saving throw, or be frightened of the Revenant for 1 minute. A creature can repeat the saving throw at the end of each of its turns, on a success it is no longer frightened of the Revenant. Until the end of his next turn, the Revenant has advantage on all attack rolls, as well as ability checks that require sight. He also cannot be surprised.
Arcane Blast Range: 60ft. DC15 Dexterity Saving Throw. 2d10 Arcane Damage, or half on a successful save.
Mind Spike Range: 60ft. DC15 Wisdom Saving Throw. 2d10 Psychic Damage, or half on a successful save.
Gene Twist: Deal 4d8 Psychic Damage to itself, to gain 1d8 damage on their next Void Slash
Turn Immunity. The revenant is immune to effects that turn undead.
Multiattack. The revenant makes one Void Slash Attack and one Spellcasting attack.
Void Slash Melee Weapon Attack: 1d20+7 to hit, reach 5 ft., one target. Hit: 2d8+1 slashing damage.