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The Eight Brothers (Empowered)

Medium humanoid (revenant), lawful evil
Armor Class: 17
Hit Points: 500
Speed: 30 ft , can hover

STR

18 +4

DEX

14 +2

CON

18 +4

INT

13 +1

WIS

16 +3

CHA

18 +4

Saving Throws: Str +7, Con +7, Wis +6, Cha +7
Damage Immunities: Poison, Necrotic, Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned
Senses:

Darkvision 60 ft., Passive Perception 13

Languages: Abyssal, Any Language of Hated Enemy

Spellcasting

Glare of the Mother. (Recharge 5-6). The Revenant sprouts eyes all over his body. All creatures that can see it must succeed on a DC 15 Wisdom saving throw, or be frightened of the Revenant for 1 minute. A creature can repeat the saving throw at the end of each of its turns, on a success it is no longer frightened of the Revenant. Until the end of his next turn, the Revenant has advantage on all attack rolls, as well as ability checks that require sight. He also cannot be surprised.

Arcane Blast Range: 60ft. DC15 Dexterity Saving Throw. 2d10 Arcane Damage, or half on a successful save.

Mind Spike Range: 60ft. DC15 Wisdom Saving Throw. 2d10 Psychic Damage, or half on a successful save.

Gene Twist: Deal 4d8 Psychic Damage to itself, to gain 1d8 damage on their next Void Slash


Turn Immunity. The revenant is immune to effects that turn undead.

Actions

Multiattack. The revenant makes one Void Slash Attack and one Spellcasting attack.

Void Slash Melee Weapon Attack: 1d20+7 to hit, reach 5 ft., one target. Hit: 2d8+1 slashing damage.


Created by

Thalrian.

Statblock Type

Monster

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