Soul of The Wandering Sage
Medium ascended mortal, pandaren, tuskarr, neutral good
Armor Class: 0
Hit Points: 0
Speed:
2000 ft
, fly: 2000 ft
, can hover
Languages: Pandaren, Ancient Pandaren, Tuskarr
Your soul has passed from the physcial to the ancestral plane. You alone must hold the home of the ancestors, and guide the spirits of fallen Pandaren and Tuskarr home. Only you are equipped for this task, one man borne of two lives, a Pandaren and a Tuskarr as one. One could consider this task pennance for the darkness inflicted by the Shabender, inflicted by a man who couldn't reconcile who he really was. One could consider it another great adventure, another opportunity for learning and wisdom. In your experience, you now know that, in reality, it is both.
Passing to the ancestral plane modifies The Wandering Ox in a number of ways:
- Your current and maximum hit points are set to 0.
- Your are immune from all damage, and cannot be defeated by any mortal magic.
- While on Pandaria, you may pass between the physical and ancestral planes at will, even when it is not your turn in combat. You may use this power to move anywhere within 2000ft instantly.
- As you are weightless, you are able to both fly and hover in place.
- You are the nexus of the ancestral magics, and as such you have infinite spell slots, and may cast 2 spells per turn.
- You have finally unifed your complex heritage, and as such you may spend Chi to cast extra Sage Class spells as if they were monk attacks, and also use monk attacks in place of your sage spells as actions in your turn.
- All physical monk attacks may be rolled with both the Monk's Dexterity and the Sage's Wisdom modifiers together for bonus damage. All attacks count as magical.
- Your 'Crackling Ancestral Lightning' spell will always be cast as if you are in water or at sea.
- Disturbances in the ancestral plane may call you away from the physical plane.