User's Powers: The creature shares all class abilities, racial abilities and feats that you have.
Multiattack: It can make three attacks. Bite: Melee Weapon Attack: +3 plus your proficiency to hit, reach 5 ft., one target. Hit: 5d6 piercing damage. Claw: Melee Weapon Attack: +5 plus your proficiency to hit, reach 5 ft., one target. Hit: 6d8 slashing damage. On a successful hit the target must make a Con save against a DC 8 + 5 + Your Proficiency, if failed then the target gains the bleed affect and takes an additional 3d8 bleeding damage. Each turn they will take 3d8 bleeding damage and remake the Con save against the DC that decreases by -2 each turn. Tail: Melee Weapon Attack: +5 plus your proficiency to hit, reach 20 ft., one target. Hit: 3d12 piercing damage. Sanguine Breath (Recharge 5-6): You exhale scolding hot blood in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 12d8 fire damage and 6d8 acid on a failed save, or half as much damage on a successful one.