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Chulah, Guardian of the Dragon's Treasure CR: 7

Medium humanoid (funniguy), choatic neutral
Armor Class: 17 (natural armor)
Hit Points: 150 (20d8+60)
Speed: 30 ft , swim: 40 ft

STR

18 +4

DEX

15 +2

CON

16 +3

INT

16 +3

WIS

16 +3

CHA

20 +5

Skills: Deception +7, Insight +6, Perception +6, Stealth +6
Damage Resistances: cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: charmed
Senses: darkvision 120ft., passive Perception 16
Languages: Common, Funniguy, Gilman
Challenge Rating: 7 ( 2900 XP)
Proficiency Bonus: +3

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:   At will: detect magic, magic missile   1/day each: counterspell, lightning bolt, wall of water   3/day each: misty step, feather fall, invisibility


Amphibious. The hag can breathe air and water.   Horrific Appearance. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 16 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.   Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.   Legendary Resistance (1/day). If the hag fails a saving throw, it can choose to succeed instead.   Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.

Actions

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.   Death Glare. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 16 Wisdom saving throw against this magic or drop to 0 hit points.   Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.   The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.


Created by

spywilliam123.

Statblock Type

Monster

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