False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow. Harvest's Bounty. As a bonus action the scarecrow can conjure food harvested from fields blessed by Aravelle and give it to another creature within range. Another creature can consume the food, regaining 1d8 hitpoints. The scarecrow can use this number of times equal to the proficiency bonus of the summoner.
Multiattack. The scarecrow makes two claw attacks. Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow’s next turn. Terrifying Glare. The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow’s next turn. The frightened target is paralyzed.