Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the statue must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.
Damage Threshold. While the statue has over half its maximum hit points, if it takes less than a total of 6 damage on a turn, it instead takes no damage that turn.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 4) bludgeoning damage.
Lance. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. The statue has disadvantage on its attack roll with this weapon if its target is within 5 feet of the statue. Hit: 15 (2d10 + 4) slashing damage.