Medium celestial, lawful neutral
Armor Class:
Hit Points: 44(8d8+8)
Speed:
20 ft
, fly: 30 ft
, can hover
Saving Throws: Int +5, Wis +4
Skills: Insight+4, Perception+6
Senses: Darkvision 60ft, passive perception 16
Languages: Understands all languages but cannot speak; communicates via Symbol Speach
Challenge Rating: 2
( 450 XP)
Proficiency Bonus: +2
Actions
Multiattack: the dabus makes two Flying Brick attacks
Flying Brick. Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Grasping Ground (Recharge 6). The dabus causes a 20-foot-square area of ground it can see within 60 feet of itself to sprout clutching
appendages made of stone. Each creature of the dabus’s choice in that area must succeed on a DC 13 Dexterity saving throw or take 9 (2d8)
bludgeoning damage and have the grappled condition (escape DC 13). While grappled in this way, the creature has the restrained condition. The
appendages vanish after 1 minute or if the dabus’s concentration ends (as if concentrating on a spell)
Among the bustling throngs of Sigil’s streets float gray-skinned, vaguely humanlike figures with curled horns. Where they travel,
cracks in the mortar seal shut, stray bricks float back into place, and ruined city blocks are restored. These are dabus, the silent
caretakers of Sigil and loyal servants of the Lady of Pain.
Dabus patrol the City of Doors to maintain public buildings, portals, and utilities. They use their innate ability to manipulate Sigil’s
infrastructure not only to effect repairs but also to combat individuals who disrupt the city’s operations or violate the Lady’s edicts,
hurling bricks at troublemakers and subduing them by causing the streets to sprout grasping cobblestone hands.
When dabus communicate, rather than speaking or signing words, they create esoteric illusory images and symbols in front of
themselves. Scholars have yet to determine the origin of dabus’s difficult-to-comprehend rebuses, though some speculate their
etymology predates Sigil itself