Death Burst. When the meramera dies, it explodes in a burst of elemental lightning. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) lightning damage on a failed save, or half as much damage on a successful one. False Appearance. While the meramera remains motionless, it is indistinguishable from an ordinary rock.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) bludgeoning damage plus 2 (1d4) lightning damage. Static Discharge (Recharge 6). The meramera releases a 10-foot-radius sphere of static electricity centered on itself. Each creature in that area must succeed on a DC 10 Constitution saving throw or be stunned until the end of the meramera's next turn.