Grasping Tendrils. Can have up to 10 tendrils at a time. Each tendril can be attacked (AC 13, 20 hit points). Destroying a tendril deals no damage to the Voraxivine, which can extrude 1d4 replacements tendril on its next turn. A tendril can be broken if a creature uses its action and succeeds on a DC 14 Strength check against it. False Appearance. When the Voraxivine remains motionless, it looks like a flowery bed.
Multiattack. The Voraxivine makes several melee attacks: one with its bite and one with each of its tendrils. Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing plus 9 (2d8) acid damage. Tendril. Melee Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: The target takes 11 (2d6 + 4) bludgeoning damage and is grappled (escape DC 14). Until the grapple ends, the target is restrained. A tendril that is grappling a creature can pull the creature up to 20 feet straight toward it. Swallow. The plant makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the plant, and it takes 27 (6d8) acid damage at the start of each of the plant’s turns. The plant can have only one large creature, two medium creatures or four small creatures swallowed at a time. If the plant dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone. Entangle (Recharge 5-6). Grasping roots and vines sprout in a 15-foot-radius centered on the plant, withering after 1 minute. For the duration, the area is difficult terrain for non-plant creatures. In addition, each creature of the plant’s choice in the area must succeed on a DC 14 Strength saving throw or become restrained. A creature can use its action to make a DC 14 Strength check, freeing itself or another entangled creature within reach on success.