Giant Puppets (Created by hag)
Giant Puppet
Medium Construct, Unaligned
Armor Class: 12 (Natural Armor)
Hit Points: 27 (5d8 + 5)
Speed: 25 ft.
STR DEX CON INT WIS CHA
16 (+3) 8 (-1) 12 (+1) 3 (-4) 10 (+0) 1 (-5)
Saving Throws: Constitution +3
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Challenge: 1
TRAITS
Immutable Form. The giant puppet is immune to any spell or effect that would alter its form.
False Appearance. While the giant puppet remains motionless, it is indistinguishable from an ordinary inanimate object, such as a statue or large toy.
Constructed Nature. The giant puppet doesn’t require air, food, drink, or sleep.
ACTIONS
Multiattack. The giant puppet makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Crushing Embrace (Recharge 5–6). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: The target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the giant puppet can’t use its slam attack on another target. At the start of each of the grappled creature’s turns, it takes 4 (1d4 + 2) bludgeoning damage.
Languages Common. Can only say what it is programmed to say.