Homebrew, Monstrous Manual (2e)
Innate Spellcasting. The werefox's innate spellcasting ability is Charisma (spell save DC 14, +6 spell attack bonus). She can innately cast the following spells, requiring no material components:
Fey Ancestry. The werefox has advantage on saving throws against being charmed, & magic can't put her to sleep.
Keen Hearing and Smell. The werefox has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. The werefox can either make two melee weapon attacks (only one can be a bite attack), or two ranged weapon attacks.
Bite (Fox or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5', one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with werefox lycanthropy. Non-female humanoids have advantage on the saving throw to resist lycanthropy.
Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5', one target. Hit: 5 (1d6 + 2) slashing damage.
Longbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: 6 (1d8 + 2) piercing damage.
Nimble Escape. The werefox can take the Disengage or Hide action as a bonus action.
Any climate, any terrain