Brave. Perpher has advantage on saving throws against being frightened. Lucky. When Perpher rolls a 1 on an attack roll, ability check, or saving throw, he can reroll the die. He must use the new result, even if it is a 1. Nimble. Perpher can move through the space of any creature that is of a size larger than his. Stout Resilience. Perpher has advantage on saving throws against poison. Keen Smell. Perpher has advantage on Wisdom (Perception) checks that rely on smell. Pack Tactics. Perpher has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn’t incapacitated. Pounce. If Perpher moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, he can make one bite attack against it as a bonus action. Running Leap. With a 10-foot running start, Perpher can long jump up to 25 feet. Shapechanger. Perpher Forefound can use his action to polymorph into a lion-humanoid hybrid or into a lion, or back into his true form, which is humanoid. His hitpoints are maintained between forms. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies.
Multiattack. Perpher makes two melee attacks. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werelion lycanthropy. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.