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Corpse Flower CR: 15

Huge plant, unaligned
Armor Class: 13 (natural armor)
Hit Points: 207 (18d12 + 90) 18d12+90
Speed: 20 ft , climb: 20 ft

STR

18 +4

DEX

14 +2

CON

20 +5

INT

7 -2

WIS

16 +3

CHA

3 -4

Condition Immunities: Blinded, Deafened
Senses: blindsight 120 ft. (blind beyond this radius), passive Perception 13
Languages: None
Challenge Rating: 15 ( 13000 XP)
Proficiency Bonus: +5

Corpses. When first encountered, a corpse flower contains the corpses of 2d6+6 humanoids. A cropse flower can hold the remains of up to eighteen dead humanoids. These remains have total cover against attacks and other effects outside the corpse flower. If the corpse flower dies, the corpses withing it can be pulled free.
  Spider Climb. The corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.   Stench of Death. Each creature that starts its turn within 10 feet of the corpse flower or one of its zombies must make a DC 14 Constitution saving throw, unless the creature is a construct or undead. On a failed save, the creature is incapacitated until the end of the turn. Creatures that are immune to poison damage or disease automatically succeed in this saving throw. On a succesfull save, the creature is immune to the stench of all corpse flowers for 24 hours.

Actions

Multiattack. The corpse flower makes three tentacle attacks and uses Harvest the Dead, if applicable.   Tentacle. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 14 (3d6+4) bluedgeoning damage, and the target must succeed on a DC 18 Constitution saving throw or take (6d6) poison damage.   Harvest the Dead. The corpse flower grabs one unsecrued dead humanoid within 10 feet of it and stuffs the corpse into itself, along with any equipment the corpse is wearing or carrying. The remains can be used with the Corpses trait.   Corpse Spray (Recharges 5-6). The corpse flower consumes up to four humanoid corpses and discharges a powerful jet of putrid body fluids and bones in a 30-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a dailed save, a target takes 2d6 piercing damage and 2d6 necrotic damage for each corpse consumed by the corpse flower and the target is incapacitated until the end of the corpse flower's next turn. On a succesfull save, a target takes half as much damage and isn't incapacitated.

Bonus Actions

Digest. The corpse flower digestst two humanoid cropses in its body and instantly regains 22 (4d10) hit points. Nothing of the digested body remains. Any equipment on the corpse is expelled from the corpse flower in its space.   Animate Dead. The corpse flower animates two dead humanoids in its body, turning them into zombies. The zombies appear in an unoccupied space within 5 feet of the corpse flower and act immediately after it in the initiative order. The zombies act as allies of the corpse flower but aren't under its control, and the flower's stench clinge to the zombies (see the Stench of Death trait).


Created by

Lord Gus.

Statblock Type

Monster

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