Sorcerer
Hit Points
Hit Dice: d6 per Sorcerer level
Hit Points at first Level: 6+ Con modifier
Hit Points at Higher Levels: 1d6 (or 4) + Con modifier
Proficiences
Armor:
Weapons: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
Tools:
Saving Throws: Con, Cha
Skills: Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, and Religion
Overview & Creation
PHB, Pgs. 100-104
Class Features
Spellcasting
An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.
Sorcerous Origin
Choose a sorcerous origin, which describes the source of your innate magical power.
Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.
Font of Magic
At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.
Sorcery Points
You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.
Flexible Casting
You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.
Creating Spell Slots.
You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.
Any spell slot you create with this feature vanishes when you finish a long rest.
Spell Slot Level | Sorcery Point Cost |
1st | 2 |
2nd | 3 |
3rd | 5 |
4th | 6 |
5th | 7 |
Converting a Spell Slot to Sorcery Points.
As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.
Metamagic
At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.
You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.
Careful Spell
When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.
Distant Spell
When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.
When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.
Empowered Spell
When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.
You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.
Extended Spell
When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.
Heightened Spell
When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.
Quickened Spell
When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Subtle Spell
When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
Twinned Spell
When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).
To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Sorcerous Restoration
At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.
Starting Equipment
- A Light Crossbow and 20 bolts or any Simple weapon
- A compnent pouch or an arcane focus
- A Dungeoneer's pack or and Explorer's pack
- Two Daggers
Level | Proficiency Bonus | Sorcery Points | Features | Cantrips Known | Spells Known | 1st Slots | 2nd Slots | 3rd Slots | 4th Slots | 5th Slots | 6th Slots | 7th Slots | 8th Slots | 9th Slots |
---|
1st | +2 | – | Spellcasting, Sorcerous Origin | 4 | 2 | 2 | – | – | – | – | – | – | – | – |
2nd | +2 | 2 | Font of Magic | 4 | 3 | 3 | – | – | – | – | – | – | – | – |
3rd | +2 | 3 | Metamagic | 4 | 4 | 4 | 2 | – | – | – | – | – | – | – |
4th | +2 | 4 | Ability Score Improvement | 5 | 5 | 4 | 3 | – | – | – | – | – | – | – |
5th | +3 | 5 | – | 5 | 6 | 4 | 3 | 2 | – | – | – | – | – | – |
6th | +3 | 6 | Sorcerous Origin feature | 5 | 7 | 4 | 3 | 3 | – | – | – | – | – | – |
7th | +3 | 7 | -- | 5 | 8 | 4 | 3 | 3 | 1 | – | – | – | – | – |
8th | +3 | 8 | Ability Score Improvement | 5 | 9 | 4 | 3 | 3 | 2 | – | – | – | – | – |
9th | +4 | 9 | – | 5 | 10 | 4 | 3 | 3 | 3 | 1 | – | – | – | – |
10th | +4 | 10 | Metamagic | 6 | 11 | 4 | 3 | 3 | 3 | 2 | – | – | – | – |
11th | +4 | 11 | – | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | – | – | – |
12th | +4 | 12 | Ability Score Improvement | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | – | – | – |
13th | +5 | 13 | – | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | – | – |
14th | +5 | 14 | Sorcerous Origin feature | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | – | – |
15th | +5 | 15 | – | 6 | 14 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | – |
16th | +5 | 16 | Ability Score | 6 | 14 | | 3 | 3 | 3 | 2 | 1 | 1 | | – |
17th | +6 | 17 | Metamagic | 6 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | 18 | Sorcerous Origin feature | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | 19 | Ability Score Improvement | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | 20 | Sorcerous Restoration | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |