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Portia Leagallow

Rogue 6 Class & Level
Urchin Background
Halfling Race
Good Alignment

Strength 10
+0
Dexterity 16
+3
constitution 17
+3
intelligence 14
+2
wisdom 11
+0
charisma 14
+2
Total Hit Dice 5
Hit Die
1d8+3
+3 proficiency bonus
+0 Strength
+6 Dexterity
+3 Constitution
+5 Intelligence
+0 Wisdom
+2 Charisma
saving throws
+6 Acrobatics
+0 Animal Handling
+2 Arcana
+0 Athletics
+5 Deception
+2 History
+0 Insight
+2 Intimidation
+8 Investigation
+0 Medicine
+2 Nature
+0 Perception
+2 Performance
+8 Persuasion
+2 Religion
+6 Sleight of Hands
+9 Stealth
+0 Survival
skills Light armor, simple weapons proficiencies

 
20
Armor Class
47
Hit Points
+3
Initiative
25 ft.
Speed
Rapier 1d20+6 1d8+3 piercing
+2 Dagger 1d20+8 1d4+5 piercing
+1 Hand Crossbow 1d20+7 1d6+4 piercing
+3 Dagger of Havarel 1d20+9 1d4+6 piercing
Attacks
Mithril Breastplate (14 + Dex Modifier + Proficiency Bonus, 20 crossbow bolts, 13 rations, 3 Keoghtom's ointment (2d8+2 HP, removes diseases and poisons), 3 Potions of Cure Womb (1d8+3 HP), Animal Friendship Potion, Wand of Detect Magic (roll:1d6 everyday to determine the amount of daily uses), Scroll of Invisibility 2nd lvl (roll higher than a 5 to pass), Haste Scroll 3rd lvl (spell last 1 minute, 30 ft. range, +2 to AC, double speed, plus extra action on each turn), Superior Healing Potion (roll: 8d4+8 HP), leather studded armor
Equipment
Sleep with my back to a wall or tree with everything I own wrapped in a bundle. I eat like a pig and I have bad manners.
Personality Traits
Respect. All people, rich or poor deserve respect.

Ideals
I owe my survival to another urchin who taught me to live on the streets.
Bonds
I will never fully trust anyone other than myself.
Flaws
HALFLING NIMBLENSS: I can squeeze through the space of any creature that is a larger size than me.
NATURALLY STEALTHY: I can attempt to hide even when I am obscured only by a creature that is at least one size larger than you.
CITY SECRETS: (non-combat) two times my regular speed while home city.
SNEAK ATTACK: I have an advantage ( 2d20 , pick the highest roll)
THEIVES' CANT: hidden messages in normal conversation, takes 4x longer to convey messages.
CUNNING ACTION: bonus action every turn to hide, dash or disengage.
UNCANNY DODGE: half damage received from seen attacker.
BRAVE: advantage on saving throws against being frightened.
SNEAK ATTACK: advantages on sneak attacks 3d6
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Studded Leather Armor

Light Armor Common

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Type AC STR Req. Stealth Dis. Properties
Light 12 + Dex Modifier

Cost: 45 gp Weight: 13 lb


 

DnD 5e SRD SRD

Rapier

Melee Weapon Finesse Common

Type Damage Damage Range Properties
Martial 1d8 Piercing Finesse

Cost: 25 gp Weight: 2 lb


 

DnD 5e

Crossbow Bolt

Ammunition Common

Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

Cost: 1gp Weight: 1 1/2lb


 

Boots of Elvenkind

Wondrous Item Magical Uncommon

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.


 

Ring of Telekinesis

Ring Very Rare (this item requires attunement)

While wearing this ring, you can cast the telekinesis spell 3 times per day, but you can target only objects that aren't being worn or carried.


 

DnD 3.5e/5e

Mithril Breast Plate

Armor Because it is made of Mithril it allows you to move as agile as you normally would in light armor. 14+ Dex modifier (you are allowed to use your full dex modifier instead of a max of 2 if it was normal breastplate). Rare

A stronger yet light armor that doesn't add a disadvantage to stealth.

Type AC STR Req. Stealth Dis. Properties
Light 14+Dex Modifier

Cost: 4350 GP Weight: 10 lbs.


 

The statblocks of your class features

Rogue


Hit Points

Hit Dice: d8 per Rogue level
Hit Points at first Level: 1d8
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier

Proficiences

Armor: light armour
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Theives guild
Saving Throws: Dexterity, Inteligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Slight of Hand, and stealth

Starting Equipment

You start with the following equipment in addition to the equipment gained from your background   (a) a rapier or (b) a short sword (a) a short bow and quiver of 20 arrows or (b) a shortsword (a) a burglars pack or (b) dungeoneers pack leather armour, two daggers, and thieves tools

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Halfling

Ability Score Increase +2 Dexterity
Size Small
Speed 25 feet

Ability Score Increase - Your Dexterity is increased by 2 Age - A Halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century Alignment - Most Halflings are lawful good. As a rule, they are good hearted and kind, hate to see others in pain, and to have no tolerance for oppression.They are very orderly and traditional, learning heavily on the support of their community and the comfort of their old ways Size - Halflings average about 3 feet tall and weigh about 40 pounds. your size is small Speed - Your base walking speed is 25 feet Lucky - When you roll a 1 on a d20 for and attack roll. ability check, saving throw, you can reroll the die and must use the new roll Brave - You have advantage on saving throws against being frightened Halfling Nimbleness - You can thourgh the space of any creatures that is of a size lager than yours Languages - You can speak, read, and write common and Halfling. The Halfling language isnt secret, but Halflings are loath to share it with others. they write very little, so they dont have a rich body of literature. Their oral tradition, however , is very strong. almost all Halflings speak common to converse with the people in whose lands they dwell or through which they are travelling Subraces - The two main kinds of Halfling, Lightfoot and Stout, are more like closely related families than true subraces, choose one of these subraces   Lightfoot   As a Lightfoot Halfling, you can easily hide from notice, Even using other people as cover.Your inclined to be affable and get along well with others. In the Forgotten Realms, Lightfoot Halflings have spread the furtherest and thus are the most common variety Lightfoots are more prone to wanuderlust than others halflings, and often dwell alongside other races or take up a nomadic life. in the world of Greyhawk, these Halflings are called hairfeet or tallfellows Ability Scores Increase - Your Charisma score increasces by 1 Naturally Stealthy - You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you   Stout   As a Stout Halfling, youre hardier than adverage and have some resistance to poison. Some say that Stouts have Dwarven blood. In the Forgotten Realms, these Halflings are called stronghearts, and theyre most common in the south Ability Score Increase - Your Consitution score increases by 1 Stout Resilience - You have advantage on saving throws against poison, and you have resistance against poison damage

Languages. Common and Halfling

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

DnD 5e SRD

Rations (1 day)

Adventuring Gear Common

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

Cost: 5sp Weight: 2lb


 

Disguise Kit

Tool Common

This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.

Cost: 25 gp Weight: 3 lb


 

DnD 5e SRD

Clothes, Common

Adventuring Gear Common

This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.

Cost: 5sp Weight: 3lb


 

Dungeoneer's Pack

Adventuring Gear Common

Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Cost: 12 GP Weight: 61 1/2 lbs


 

Wand of Magic Detection

Wand Uncommon

This wand has 3 charges.   While holding it, you can spend 1 charge as an action to cast the detect magic spell from it.   The wand regains 1d3 expended charges daily at dawn.

Cost: 400gp


 

Created by

I ChicWitGame I.

Statblock Type

Character Sheet (Legacy)

Link/Embed