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School Professor / Artifact hunter

Background: (Indiana Jones) I'm a teacher at the university in High-Water. teaching those that seek knowledge about relics, history of our world and arcane magic. Whit the knowledge I've obtained over many years of research, discovery, critical thinking and surviving a deadly situations from time to time. There is still many things that we don't know. And will never know if we don't think/theorise about it or take some risks to find an awnser. Bellren.B   Boddynock has bin a teacher for a long time now but is not afraid to search for awnsers in any way neccesary. Somtimes going on dangerous expeditions/adventures. either with collegues, students or mercenary's. Some of his collegues used to be his students, teaching some of they're childeren.   Once Nock had a Collegue (Fem.) that became a dear friend with whom he created and excanged coded messages just for fun. each one being harder to decode then the last one. They had become very close.   Unfortualy BoddyNock Lost his best Friend during one of his expeditions. Everyone including Nock's friend knew the dangers of the field expeditions, so no one accused Boddynock for his friends death. but secretly Nock feels responsible for his friends demise. with the only thing she left was a coded Message, One that Nock has not solved to this day, not because he is not capabal of breaking the code, but because of the fear of what the awnser might be, clouding your mind whenever you try to solve it. and try to find a to solve it on his own and won't ever let anybody solve it for him unless he physicaly can no longer move or see in the remainder of his life.

Skill Proficiencies Arcana, History, Insight
Tool Proficiencies None
Languages Common, Gnomish, Draconic, Elvish
Equipment 5 rations, Quarterstaff, Light-Crosbow, bolt case, 20bolts, Small Knife, SpellBook, a map/scrolls case, 10 sheets of parchment, bottle of ink, ink pen, backpack, pouch, set of common clothes, a book of lore,   a component pouch, a piece of string, a small piece of wood, 2 grasshopper hind legs, a little bag of sand,   A letter from a dead colleague posing a question you have not yet been able to awnser.
Lifestyle Mediocre, field duty

Features

Spellcasting Ability: Intelligence The saving throw DC 14 (to resist a spell you cast) attack bonus whit a spell is +6. Arcane Recovery: once a day on a short rest, You can regain some of magical energy by studying your spellbook. you can choose to recover expended spell slots with a combined Lv equal to or half your wizard Lv (rounded up).   Dark vision: You see in dim light whitin a 60ft radius of you as if it were bright light, and in darkness in that radius as if it were dim light. you can't discen color in darkness, only shades of gray.   Gnome Cunning: You have advantages on all Intelligence, wisdom, Charisma saving throws against magic   Shelter of the Faitful: As a servant of Oghma, you command the respect of those who share your faith, and you can preform rites of Oghma. You and your companions can expect to recieve free healing and care at a temple, shrine, or other established presence of Oghma's faith. Those who share your religion will support you (and only you) at a modest lifestyle. you also have ties to the temple of Oghma in Neverwinter, where you have a residence. when you are in Neverwinter, ou can call upon the priests there for assistance that won't endanger them.

Traits

Ideal

Bond

Flaw


Created by

ChromeCobra.

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