Freeholds
A ruin scavenger plucks through the collapsed building of a former family home in Old Pavilion. As the Half-Ogre woman wraps her meaty palm around the haft of an old, dilapidated thing, she hears the chittering hiss of a Kruthik threatening her with toothy maw bared, dribbling its inky green spittle. She rises and draws the heavy frame of her crossbow. This is her find, she's decided, she found it first; and it's time somebody taught this monster some manners.
The man in the bright yellow jacket heaves back with his block and tackle, pulling up against the eddy and drawing forth his net full of his haul. He swivels forward and yanks the mound of gathered, inundated dirt onto the deck with a thick plop, and he falls over just the same. His neighbor approaches and smokes his pipe, they talk for a while, but he doesn't help; it's not his business. The fisherman begins picking through the refuse, separating the oysters he'd been aiming for. He flicks his family's wand and cleans them with a spell, an old trick his 'ma taught him. He packs the rations into his bag and heads towards the market to bring in a day's wages.
He plucks at his elongated horn as he chews down his jerky. He's been camped outside of the cavern for three days. He looks over his bone-crafted weapons, his furred hide getup, the scarred wound on his dusky red hand from his first hunt. He says a prayer to The Last Giant. An amorphous thing moves in the hallow. He grips that bone axe in that dusky red hand. The Last Giant will finally grant him his prayers.
These are the adventurers of the Freeholds. It is a heavily mixed race society of those that reject the absolute rule of monarchs and lords. People from the Freeholds have a way of knowing when to go about their own business, and when to instead step in and protect their community. Barons of the Freeholds are careful not to tread upon the rights and privileges of their barony, for the people of the Freeholds govern themselves first of all.
This Background is available to the following races: Human, Hill Dwarf, Stout Halfling, Feral Tiefling, Kenku, Half-Ogre, Crustacean Hybrid, Githzerai, Half-Elf, Water Genasi, Aasimar
Skill Proficiencies choose any two from Athletics, Sleight of Hand, Stealth, Investigation, Animal Handling, Medicine, Perception, Survival, Deception, or Intimidation
Tool Proficiencies choose one from alchemist's supplies, brewer's supplies, carpenter's tools, cobbler's tools, cook's utensils, harvester's tools, leatherworker's tools, mason's tools, smith's tools, woodcarver's tools, disguise kit, dice set, forgery kit, or navigator's tools
Languages choose any one from Dwarvish, Aquan, Halfling
Equipment a simple weapon of your choice and 5 pieces of ammunition and an ammo container if applicable, common clothes, a hunting trap, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 50 feet of hempen rope, a bedroll, a mess kit, a vial, and 6d4 x 10 gp
Features
Holder's Disposition
People of the Freeholds get along just fine. You know the jargon, body language, and way people from the Freehold think. You get a +2 bonus to your rolls on Charisma checks while dealing with another character from the Freeholds.
Suggested Characteristics
Characters from the Freeholds are generally reserved, and more inclined to ignore a situation than to jump in and mind somebody else's business. One of these characters might purposely avoid contact with strangers, or attempt to quickly pay their way out of any stressful situation. However, when their personal freedoms are infringed upon, they show a blunt and potentially vicious side of themselves.
If ever there was a group of adventurers that could shirk the stereotypes of their background, it'd be the people of the Freeholds. Consider what brought your character to the life of adventure, are they a mercenary? Are they after magical secrets? Perhaps they're ready to taste the different foods of the world? The adventuring goal of a character from the Freeholds is virtually boundless in its possibility.
Traits
Dice 1d8 | Personality Trait |
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1 | I scribble notes or draft letters at any free moment. |
2 | People are inherently good, I think you've just got to bring it out of them. |
3 | I can stare down a gargoyle without flinching. |
4 | I enjoy collecting trinkets and tokens everywhere I travel. |
5 | I have no problem losing those around me. Maybe sentimentality isn't my strong suit. |
6 | Whenever I come to a new place, I collect local rumors and spread gossip. |
7 | I'm not a person of many words. I get by with a nod, a head shake, or a single word as often as possible. |
8 | Once a bad seed, always a bad seed. I am highly judgmental of those who have erred even once. |
Ideal
Dice 1d6 | Ideal |
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1 | Knowledge. I want to learn this world’s secrets to take back home. (Neutral) |
2 | Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful) |
3 | Freedom. Let the truth set you free, I have. (Chaotic) |
4 | Generosity. My talents were given to me so that I could use them to benefit the world. (Good) |
5 | Greed. I'm only in it for the money. (Evil) |
6 | City. The place where I live needs to be cleaned up of its crime. (Any) |
Bond
Dice 1d6 | Bond |
---|
1 | I have a child back home, this is all for them. |
2 | The mayor of the place I live is one of my best friends. |
3 | I idolize a hero of the old tales and measure my deeds against that person's. |
4 | I have stolen and hidden a scroll from a powerful wizard. |
5 | There's nothing more important than becoming a well-connected merchant. |
6 | I was cheated my fair share by my last company and I want what is mine! |
Flaw
Dice 1d6 | Flaw |
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1 | When I was a child, I got bit by a catfish, now I won't go near water. |
2 | Every year, on the same date, I become so sick I can't get out of bed. |
3 | I hide a truly scandalous secret that could ruin my family forever. |
4 | Despite my best efforts, I am unreliable to my friends. |
5 | My hatred of the ruling class is so absolute that I become irrational when dealing with them. |
6 | I am a wanted criminal who works here until the search for me subsides. |