Arboreal
Hit Points
Hit Dice: d10 per Arboreal level
Hit Points at first Level: 10 + Costituton Modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier
Proficiences
Armor: Light Armor
Weapons: Simple, Martial Weapons,
Tools: None
Saving Throws: Dexterity, Constitution
Skills: Chooses Two: Medicine, Nature, Perception, Survival, Insight, Animal Handling, Athletics, Acrobatics.Y
Class Features
Bark Skin
Once per long rest you can call forth the some of the effects of the lymph of the sacred tree to enhance your skin resilence. For 1 minute, when you are hit from a nonmagical attack, roll a d4 and subtract it from the total damage.
Shape nature
Your bond with nature allows you to shape any wooden plant in the form of a simple weapon, shield or 10 ammunitions at will.
If there are no plants avaible, you can use a seed to grow one in 1 minute.
You can use this feature a number of times equal to 1+your constitution modifier per long rest.
The weapons created deals a 1d6+DEX modifier bludgeoning damage.
Order Branch
At 3rd Level, you commit yourself to a particular branh of the Order. Choose a Branch from the list of subclasses that you want to become part of.
Each Brach grants features at 3rd level and again at 6th, 10th, 15th and 18th level.
Ability Score Improvement
When you reach 4th level, and again 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Starting Equipment
you start with the following equipment in addition to the equipment granted from your background
(a)Two Simple Weapon and Long Bow or (b) Any Martial Weapon And a Short Bow
25 Arrow
Leather Armor
(a)Explorer's Kit (b)Herbalist's Kit
Alternatively, you may start with 4d4 x 10 gp
Spellcasting
From your training and your bond with nature you are granted the ability to cast natural cantrips.
chooses two from the list below:
-Thorn Whip
-Resistance
-Dancing light
-Sillelagh
Your spellcasting ability for these cantrip is Wisdom.