Pack tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite: +2 to hit, one target. Hit: (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Dexterity saving throw or be knocked prone Bark(at lvl5): A loud bark aimed at a target within 30ft that deafens the creature and, if they fail a DC 10 Constitution saving throw, makes them frightened