+0 | Strength |
+6 | Dexterity |
+1 | Constitution |
+0 | Intelligence |
+1 | Wisdom |
+4 | Charisma |
+6 | Acrobatics |
+1 | Animal Handling |
-2 | Arcana |
+2 | Athletics |
+4 | Deception |
-2 | History |
+1 | Insight |
+6 | Intimidation |
-2 | Investigation |
+1 | Medicine |
-2 | Nature |
+1 | Perception |
+4 | Performance |
+6 | Persuasion |
-2 | Religion |
+8 | Sleight of Hands |
+8 | Stealth |
+0 | Survival |
Rapier | +6 | 1D8+4 | |
---|---|---|---|
Palm Pistol | +6 | 1D8+4 | |
Flintlock | +4 | 1D10+4 | |
Narcotic Dagger | +6 | 1D4+4 | 1D4 charges per day, knocks attackers unconcious for 1D4 30 minutes. |
Sneak Attack +2D6 | |||
Ammo | |||
Palm Pistol- 14/15 | |||
Flintlock 5/15 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.