Reality Benders come in many different shapes and sizes, but have one thing in common: the ability to, in some strange way, shift the laws which make up our physical universe. This has proved to be very dangerous in cases, and many groups such as the SCP Foundation, Global Occult Coalition, and others have vowed to secure or destroy them. Hunted Due to your high amount of power, having a reality bender in your party will result in the Global Occult Coalition hunting your party closely in order to attempt to eliminate the apparent threat. Other groups, too, like the Horizon Initiative, may attempt to seize your party in order to utilize the Reality Bender's ability for their own gain. Federal Authorities, such as those of the United States, Britain, etc., may also hunt down the Reality Bender for causing mayhem, should they break any laws or cause public outrage in their borders. Utilization Due to the use of Reality Benders in containing or assisting in the containment of more powerful reality benders, groups such as the Chaos Insurgency and SCP Foundation utilize them frequently. Under these use cases, these organizations usually require strict guidelines to be followed in the exertion of the Reality Bender's powers. Failure to comply may result in... Termination. Quick Build You can make a reality bender quickly by focusing on Intelligence, which is the chief ability responsible for bending reality, your class's main feature. Due to the low health and no starting armor, Constitution may be a wise choice for the second highest ability.
Class I Reality Bending At the first level, you gain the ability to begin bending reality at a class I level. As a Class I reality bender, you can do the following things without risking corruption:
Choose one from each bullet:
Reality Bending
As a reality-bending entity, you have the ability to shift the reality around you through the manipulation of the fundamental makeup of reality: threads. Doing so comes at a risk, as excessive misuse of the threads of reality can result in them corrupting you, causing permanent disadvantages to your character, unremovable by any normal means.
Spellcasting Attack Modifier and Spell Save DC
To calculate your spellcasting Attack Modifier and DC, use the following:
Spellcasting Attack Modifier: proficiency bonus + Intelligence modifier
Spell Save DC: 8 + proficiency bonus + Intelligence modifier
Spells
As a reality bender, you can bend reality in any way you want. Performing minor reality altercations, such as making a light object levitate or pushing a heavy object across the ground may require little effort on your part, but large altercations, such as stopping a bullet in midair or creating a force field will require a lot of effort on your part and have the chance to corrupt the reality bender. The more corruption points you gain, the more your judgement becomes impaired and it is bad.
Simply describe what reality altercation you want to perform to your DM, and they will describe what you need to roll on a D20 to make that happen. A natural 1 will most of the time result in a corruption point as well as a backfire. Missing the DC, but not getting a natural 1 will result in failing the reality altercation. Getting a natural 20 will make the altercation extra powerful.
Focuses
Certain anomalous artifacts in the world can act as focuses for reality benders, allowing them to better bend while these objects are in their possession. These are called spellcasting focuses.
While in possession of an active spellcasting focus, the Reality Bender has advantage on spell rolls. Generally, a focus only has a number of charges before becoming inert. Inert focuses may not be re-activated.
Corruption
Corruption points are gained when natural 1's are rolled when trying to alter reality or when interacting with cursed objects/places. Corruption points can be removed by resting away from any source of corruption. It requires 1 week of complete resting to remove 1 corruption point (so three corruption points require 3 weeks of rest). Different effects occur when corruption takes root, as decided by your DM. Corruption Checks may be asked, where you are required to roll a d10 with the DC equal to your number of corruption points. The corruption check fails if you are below the DC or meet the DC (you must exceed the DC to pass a corruption check). The effect of a failed Corruption Check will be decided by the DM.
Bending Fatigue
You may bend reality a number of times equal to 2 + your Intelligence Modifier (minimum of 1) in between short/long rests normally. If you exceed this, then you cast each spell after exceeding the limit with fatigue. Every spell cast with fatigue has the opportunity to result in a corruption point.
If you exceed the limit multiplied by two, then every spell thereafter results in 1 point of exhaustion, in addition to the normal bending fatigue.
Types of Reality Bending
There are different forms of bending reality, each of which you become more proficient in bending at certain classes of reality bending. Certain forms are restricted to certain reality benders, and require certain esoteric knowledge to become proficient in.
Physical Object Manipulation: The moving of physical objects remotely. This includes levitating objects, throwing objects, stopping objects in motion, and all sorts of interactions with physical objects. Activating mechanical machinery is also included in this form of reality bending.
Spatial Manipulation: Spatial Manipulation revolves around the space objects move through. By manipulating spaces, you can make distances appear longer or shorter than they actually are, or temporarily add in additional space where there wasn't any before.
Elemental Manipulation: Manipulation of the elements, including fire, water, cold, lightning, poison, and acid.
Conjuration: The creation of objects or beings.
Dimensional Manipulation: Revolves around hopping between different dimensions and planes.
Chronological Manipulation: The manipulation of time, typically in small pockets or for individual beings. Time reversal or acceleration on a global scale is nigh impossible to achieve, even by the most powerful reality benders.
Psionic Manipulation: Manipulation of the minds of creatures. Highly advanced forms of Psionic Manipulation includes Mind Control.
Restorative Manipulation: Revolves around the healing of biological entities.
Non-Physical Manipulation: Revolves around manipulation of the souls or spiritual capacities. Allows the detection of the alignment of individuals as well as the ability to cast judgement.
Psionic Dimension. You came from an alternate dimension, where these powers were commonplace and not seen as 'reality-bending.' In this alternate universe, a focus was placed on training the Psionic abilities of the mind, and interacting with other minds Psionically, augmenting your reality bending powers with the Psionic abilities of your past. Lesser Psionic Bending Beginning at the 1st level, you may cast basic Psionic reality manipulations without risking corruption. Second-Nature Psionic Bending Beginning at the 6th level, casting basic Psionic reality manipulations does not count towards the bending fatigue limit. In addition, certain lesser Psionic reality manipulations can be taken as a bonus action (at DM's discretion). Advanced Psionic Bending Beginning at the 14th level, you may cast advanced Psionic reality manipulations without risking corruption. Psionic Immunity Beginning at the 18th level, you become immune to Psionic/Psychic damage. Inter-Dimensional Being. You are a being which seemed to have always existed and drifted through dimensions carelessly until one day captured by an earthly organization and contained against your will. Travelling through space and many different dimensions has given you access to more exotic forms of bending. Lesser Restorative Bending Beginning at the 1st level, you may cast basic restorative reality manipulations without risking corruption. Lesser Spiritual Bending Beginning at the 6th level, you may cast basic non-physical manipulations without risking corruption. Spiritual Hardening Beginning at the 14th level, whenever you successfully rest to remove a point of corruption, you may roll a corruption check. Upon a failure, an additional corruption point is removed for free. Dimensional Contacts Through your years of aimless drifting, you have come across many beings in various different universes which you have befriended. You may now utilize this feature to create a portal to one of these dimensions and, for a duration of 1 combat, call forth a random creature which you have met in your aimless travels (at the DM's discretion). They will fight by your side for the duration of the combat. This feature does not require a spellcasting roll to utilize nor does it count against bending fatigue.
Level | Proficiency Bonus | Features | Reality Bender Class | Metamagical Points |
---|---|---|---|---|
1st | +2 | Class I Reality Bending, Reality Bending Origin | I | - |
2nd | +2 | - | I | - |
3rd | +2 | Metamagic | I | 3 |
4th | +2 | Ability Score Improvement | I | 3 |
5th | +3 | - | I | 4 |
6th | +3 | Class II Reality Bending, Reality Bending Origin Feature | II | 4 |
7th | +3 | - | II | 5 |
8th | +3 | Ability Score Improvement | II | 5 |
9th | +4 | - | II | 6 |
10th | +4 | Metamagic Improvement | II | 6 |
11th | +4 | Class III Reality Bending | III | 7 |
12th | +4 | Ability Score Improvement | III | 7 |
13th | +5 | - | III | 8 |
14th | +5 | Reality Bending Origin Feature | III | 8 |
15th | +5 | - | III | 9 |
16th | +5 | Ability Score Improvement, Class IV Reality Bending | IV | 9 |
17th | +6 | Metamagic Improvement | IV | 10 |
18th | +6 | Reality Bending Origin Feature | IV | 10 |
19th | +6 | Ability Score Improvement | IV | 10 |
20th | +6 | Lesser Class V Reality Bending | LV | 10 |