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Willpower Caster


Hit Points

Hit Dice: d10 per Willpower Caster level
Hit Points at first Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 + your Constitution modifier per Willpower level after 1st

Proficiences

Armor: n/a
Weapons: n/a
Tools: n/a
Saving Throws: Constitution, Charisma
Skills: Choose two from Atheltics, Deception, Intimidation, History of Magic, Persuasion, Sleight of Hand, and Survival

Overview & Creation

Wizards who cast with feeling.


Class Features

Sorcerous Resilience:

The accidental magic in your early childhood never stopped protecting you. Your AC equals 13 + your dexterity modifier.   
 


Spellcasting

Charisma is the spellcasting ability for your spells. You use your charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.   You must use a wand as a spellcasting focus for your spells. Your spell slot progression is the standard for full casters.    Additionally, when you gain a level in this class, you can choose two of the spells you know and replace them with two spells from your spell list, which also must be a level for which you have spell slots. 


Subclass Options

 Charms 


LevelProficiency BonusSorcery PointsMetamagicFeaturesCantrips KnownSpells Known
1st+2--Spellcasting, Sorcerous Resilience, School of Magic43

Created by

ActualTrash//Jess.

Statblock Type

Class Features

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