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Ranger


Hit Points

Hit Dice: d10 per Ranger level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor: Light Armor, Medium Armor
Weapons: Martial Weapons, Simple Weapons
Tools:
Saving Throws: Dexterity
Skills: Favored Enemy •  You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. Beasts Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language.   * Natural Explorer  You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area. Forest •  You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.   * Fighting Style •  You adopt a particular style of fighting as your specialty.  Archery You gain a +2 bonus to attack rolls you make with ranged weapons.   * Spellcasting •  You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 14, Spell Attack +6).   * Ranger Archetype •  | Hunter   * Primeval Awareness •  As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.   | 1 Action   * Hunter’s Prey • PHB 93 You gain an additional attack feature.   | Giant Killer • PHB When a Large or larger creature you can see within 5 ft. of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack.   | 1 Reaction     === WOOD ELF RACIAL TRAITS ===   * Darkvision • BR 23 You can see in darkness (shades of gray) up to 60 ft.   Keen Senses • BR 23 You have proficiency in the Perception skill.   * Fey Ancestry • BR 23 You have advantage on saves against being charmed, and magic can’t put you to sleep.   * Trance • BR 23 You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.   * Mask of the Wild • BR 24 You can attempt to hide even when you are only lightly obscured

Subclass Options

Hunter 


Created by

Wolverine500.

Statblock Type

Class Features

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