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Accursed


Hit Points

Hit Dice: d4 per Accursed level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

Requirements: At least 5 levels in one of these clases Bard, Cleric, Sorcerer, Warlock, or Wizard. This class counts as full caster in the multiclasing table.


Class Features

-bewitched nature:   Starting at 1st level, You learn Bestow Curse spell doesn’t count against your number of spells you known. Bestow Curse Doesn´t requires Concentration and you can cast the spell with a range of 60f, also whenever you cast this spell it counts as if you have done it one slot level higher with a max of 9th level (If you cast the spell with a 3rd level spell slot you count as if it was a 4rth level slot).   -Hexing:   Starting at 1st level, you can cast Bestow Curse as a 3rd level spell twice without spending spell slots. You regain all spended uses when you finish a long rest.   -Talent For Cursing:   Starting at 2nd level, the target of your Curses saving throw, is modified by how well you know the target and the sort of physical connection you have to it. If you know the target from Secondhand you can make a voodoo doll with one of their Body part, lock of hair, bit of nail, or the like. And if their are in the same plane of existence as you, you can cast the spell as if their where in your range they automatically succeed the save if they know that you are the one how is casting the spell unless they are within 60f of you.   Knowledge                 Save Modifier   Secondhand (you have heard of the target)     +0   Firsthand (you have met the target)          -2   Familiar (you know the target well)          -5   Connection                Save Modifier   Likeness or picture                          -2   Posession or garment                        -4   Body part, lock of hair, bit of nail, or the like   -10     -Strong voodoo:   Starting at 2nd level, You learn how to manipulate your Cursed targets, so you gain these benefits against them:   • You have advantage on all checks against them.   • You have advantage on attacks against them.   • Once per turn when you deal damage to them you can add you spell casting modifier as additional necrotic damage.   -Outstanding Manipulation:   Starting at 3rd level, Your power for Manipulation makes all your Enchantment spells more powerfull. You can add your Strong voodoo and Talent For Cursing to all your Enchantment spells that you cast.   -Ability Score Improvement:   When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.


Created by

Juanxd123.

Statblock Type

Class Features

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