Requirements: At least 5 levels in one of these clases Bard, Cleric, Sorcerer, Warlock, or Wizard. This class counts as full caster in the multiclasing table.
-Dark Magic:
Starting at 1st level, You Stop using the weave the natural form of magic and instead use the dark magic from the Shadow Fell but this comes at a price. Choose one of these schools of magic: Evocation, Conjuration, Abjuration. You lose the ability to cast spells from the school of magic that you have chosen and preparing spells from the other schools counts as preparing 2 spells instead of 1. If you cast a spell that creates magical light it becomes magical Darkness as in the "Darkness" spells. This efect don´t apply to the Darkness and Maddening Darkness spells.
-Dark Illusion:
Starting at 1st level, Your ability to make Illusions become greater and you gain these benefits:
• Creatures have a penalty to their Intelligence (Investigation) equal to your Proficiency bonus when trying to determine if your Illusions are not real.
• Wile in darkness or dim light Creatures have disadvantage to their Intelligence (Investigation) when trying to determine if your Illusions are not real.
• Wile in darkness or dim light you have advantage on attacks against Creatures that are within 5f of one of your Illusion spells.
-Dark Enchantment:
Starting at 2nd level, Your Enchantment spells become more powerfull and gain these benefits:
• Creatures have a penalty to their saving throws equal to your Proficiency bonus against your Enchantment spells.
• Wile in darkness or dim light Creatures have disadvantage to their saving throws against your Enchantment spells.
• whenever you cast a Enchantment spell it counts as if you have done it with one slot level higher, with a max of 9th level (If you cast the spell with a 3rd level spell slot you count as if it was a 4rth level slot).
-Greater Necromancy:
Starting at 3rd level, The power of your Necromancy spells becomes outstanding so you gain these benefits:
• You can add your proficiency bonus as extra damage to the damage of your Necromancy spells.
• You have advantage and you can add your Spells casting modifier to your Constitution saving throws that you make to maintain your concentration on your Necromancy spells.
• whenever you cast a Necromancy spell it counts as if you have done it with one slot level higher, with a max of 9th level (If you cast the spell with a 3rd level spell slot you count as if it was a 4rth level slot).
-Ability Score Improvement:
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.