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Path of the Manastorm (Homebrew)


Hit Points

Hit Dice: d4 per Path of the Manastorm (Homebrew) level
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Hit Points at Higher Levels:

Proficiences

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Overview & Creation

The Path of the Manastorm is a path wherein warriors become infused with the magic and fury of a manastorm. These barbarians learn how to attune to magic and wield the might of the arcane in battle. Thought to have been accidentally discovered during a wild manastorm that occurred a long time ago, the Path of the Manastorm is now sought after by those few who think they can brave the wild power of raw magic and live to harness its strength.          

Bastion of the Arcane

When you choose this path at 3rd level, you have gained an understanding of the arcane. You gain proficiency in the Arcana skill. Additionally, while you are raging, you have resistance to damage from spells.  

Fury of the Manastorm

At 3rd level, you can unleash a stormy magical aura while you rage. The aura extends 10 feet from you in every direction, but not through total cover. Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. When this effect is activated, all other creatures in your aura take 1d4 force damage each. The damage increases when you reach certain levels in this class, increasing to 2d4 at 5th level, 3d4 at 10th level, 4d4 at 15th level, and 5d4 at 20th level.  

Attunement of the Mana

Beginning at 6th level, the mana storm inside you grants you further strength. You gain resistance to force damage. In addition, immediately before you enter your rage, you can cast the dispel magic spell, targeting only yourself, as part of that bonus action. Constitution is your spellcasting ability for this effect.  

Presence of the Magic

At 10th level, you can feel the presence of magic. You can cast the detect magic spell, but only as a ritual. When you do so, the spell does not require concentration, the range increases to within 60 feet of you, and you can use your bonus action to see faint auras of magic around creatures and objects, instead of an action.  

Surge of the Manastorm

Starting at 14th level, you can unleash the full might of the manastorm. While you are raging, you can use your action to unleash a surge of magical energy within a 30-foot radius centered on you. Each creature within the area, other than you, must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier). On a failed save, a creature takes force damage equal to your barbarian level on a failed save, or half as much damage on a successful one. If a creature fails this saving throw while concentrating on a spell or magical effect, its concentration is broken.


Created by

CrisisUnbound.

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