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School of Concealment (Homebrew)


Hit Points

Hit Dice: d4 per School of Concealment (Homebrew) level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

Followers of the tradition of Concealment are wizards who specialize in not being seen, practicing magic in secret places and focusing on hiding their spellcasting from others. These wizards, often called ‘stealth mages’ or ‘silent sages’, combine elements of illusion and transmutation magic with a skill set of stealth and maneuverability, and often work as spies, assassins, or undercover operatives.  

Clandestine Savant

Beginning at 2nd level, you have acquired a wide array of skills. You gain proficiency in two of the following skills: Acrobatics, Deception, Insight, Perception, Sleight of Hand, or Stealth. You also gain proficiency in either the Disguise Kit or Thieves’ Tools.  

Quiet Caster

Starting at 2nd level, you have acquired a knack for casting spells silently. Whenever you cast a spell, creatures cannot hear the verbal component of the spell, however, the spell still requires you to recite the verbal components, albeit Silently.      

Mobile Caster

At 6th level, you’ve become more agile, and you’ve developed a knack of casting spells while moving. Once on each of your turns, when you cast a spell with a casting time of one action, you can use your bonus action to take the Disengage or Hide action.    

Stealth Mage

At 10th level, you gain the ability to know when you have been detected. You automatically know when you have been detected, either through a creature's senses or through the use of magic, though you don't necessarily know which.  

Hidden Spell

By 14th level, your skills with concealing your presence while casting spells have increased. Casting a spell while hidden doesn't reveal your position. Additionally, whenever you cast a spell with a casting time of one action while hidden, as part of the casting of the spell, you can cause the spell to appear invisible. If the spell requires an attack roll, you gain advantage on the roll. If the spell requires a target to make a saving throw, the target makes the saving throw at disadvantage.    
 


Created by

CrisisUnbound.

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