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Wildbond

Tiny beast, neutral
Armor Class: 12
Hit Points: equal the wildbond's Constitution Modifier + your Wisdom modifier + five times your level in this class
Speed: 30 ft

STR

12 +1

DEX

14 +2

CON

14 +2

INT

4 -3

WIS

9 -1

CHA

8 -1

Saving Throws: Dex +3, Wis +2
Skills: Perception +4, Stealth +3
Condition Immunities: charmed, exhaustion
Senses: darkvision 60 ft., passive Perception 14
Languages: Understands the languages you speak

Link in Power. Your wildbond's skill, saving throw, armor class, and natural weapon attack to hit bonuses increase by 1 when your proficiency bonus increases by 1.

Actions

Natural Weapon. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 + 2 chosen damage. 

Reactions

Quick Steps. The wildbond imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is targeting it. 


Created by

That.One.Guy.

Statblock Type

Monster

Link/Embed