When a ranger chooses a fighting style, they may also select two options from the following table.
Defense |
Dueling |
Archery |
Two-Weapon Fighting |
No Opening
- Reaction: An enemy attacks you
- Your armor class increases by 3 until the start of your next turn
- Recharge: 5-6
|
Honourable Combat
- Passive
- While your allies are neither adjacent to you, nor any enemy adjacent to you, you have +1 to AC and attack rolls
|
Nimble Shot
- Replaces one attack on your turn
- Shift 5 ft. then make a ranged attack, or make an attack then shift 5 ft.
- Recharge: 4-6
|
Distracting Blades
- Replaces one attack on your turn
- Make an attack against an enemy that dazzles them with your swordsmanship. An ally adjacent to the target can use their reaction to make an opportunity attack.
- Recharge: 5-6
|
Unbalancing Parry
- Reaction: An enemy misses you with a melee attack
- You can move the enemy to a square adjacent to you. You have advantage on your next attack roll against it.
- Recharge: 5-6
|
Hamstring
- Replaces one attack on your turn
- Slows target until end of next turn
- Recharge: 5-6
|
Rapid Shot
- Replaces one attack on your turn
- Make two ranged attacks against one enemy. Each of these shots has a -2 penalty to hit.
- Recharge: 5-6
|
Barrage of Blades
- Replaces one attack on your turn
- Make an attack against an enemy that deals half damage on a miss
- Recharge: 4-6
|
Stabilizing Strike
- Replaces one attack on your turn
- Your character must be bloodied
- After hitting an enemy, you can immediately roll a hit die
|
Tide of Iron
- Passive
- When you hit an enemy with an attack you can push them 5 ft.
- Afterwards, you may shift into the square they occupied
|
Flickering Arrow
- Replaces one attack on your turn
- Make a ranged attack against an enemy. If it hits, the target cannot benefit from less than total cover or invisibility until the start of your next turn.
|
Double Slash
- Replaces one attack on your turn
- Make an attack against an enemy that deals an extra 1d10 on a hit.
- Recharge: 6
|
Tactical Retreat
- Reaction: An attack misses you
- You can immediately shift 10 ft.
- Recharge: 5-6
|
Strike only Me
- Replaces one attack on your turn
- Make one attack against an enemy. If the attack hits, the target is marked.
- Recharge: 5-6
|
No Retreat
- Replaces one attack on your turn
- Make a ranged attack against an enemy. If they are bloodied, the attack has advantage and deals an extra 1d10 damage.
- Recharge: 6
|
Blade Vault
- Speed: Free action
- Leverage your blades to leap above your enemies. Your vertical jump height is doubled until the end of your next turn.
- Recharge: 6
|