Guild Member - Law Feature: • You have the power to enforce laws Cleric Features: • Cleric Archetype: Life • Healing spells of at least 1st level heal an additional 2 + spell level • Resilient (Constitution): +1 to constitution and proficiency in all constitution saving throws. Channel Divinity (1/rest): • Turn Undead (see rules) As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. • Preserve Life (see rules) As an action, you present your holy Symbol and evoke Healing energy that can restore a number of Hit Points equal to five times your Cleric level. Choose any creatures within 30 feet of you, and divide those Hit Points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an Undead or a Construct.
Personality Traits: • I am light-hearted and energetic. Less concerned with the strict enforcement of the law, I seek out adventure wherever I can find it, often risking my own safety and good reputation with the guild by doing so. • Approaching the world with a mind for friendship, I am not so much interested in the final goals and ideology of the Azorius Senate. Rather, I center my energies on my friends and squadmates. Ideals: • It's the spirit of the law that matters most. The letter of the law should only guide our approach to social problems—not dictate them. Bonds: •My family (having been with the Azorius Senate for multiple generations) has high expectations for me within the Guild. They expect me to carry on the family legacy within it. But I am somewhat uncertain as to my true allegiance. Flaws: • I sometimes fail to recognize when I am entering a dangerous situation, pushing onwards with the belief that I am invincible. Contacts: • One of my childhood friends is a precognitive mage. Two years older than me, and a rank above me, I don't get to speak with her often. But when I do speak with her, she serves as a mentor for me. Her name is Amathera. •Another one of my childhood friends works for Azorius, but four years older than me, and working in a classified position, I rarely get to speak with him. His name is Loktar. •While secretly exploring a Rakdos performance while I was supposed to be on duty, I made unlikely friends with a Dimir agent. He sometimes funnels me secrets about Azorius activities. He never gave me his name. Passive Perception: • 10(base stat) + 3(perception modifier) = 13